Thema classificatiesysteem 1.4

Eerdere versies van Thema zijn nog steeds beschikbaar 1.3 1.2 1.1 1.0.

Blader door de Thema classificatie hiërarchie, of zoek een specifieke term binnen een hiërarchie.

Zie de zoekvoorstellen hieronder.

Codering Classificatietitel Add Mod ?
A Kunst
Use all A* codes for: specialist and general adult titles, including both highly illustrated and more text based works. For a hobby or recreational approach, prefer a WF* code as the main subject and supplement with A* code(s) where appropriate. Use all A* codes with: other subject categories and qualifiers as appropriate, in particular STYLE 6*, plus PLACE 1* and TIME PERIOD 3* Qualifiers. Zie ook:
1.4
AK Industriële / commerciële kunst en design
Use all AK* codes for: works that look at the subject from a fine arts or history of art perspective, or aimed at a professional, technical or skilled audience. Use with: STYLE 6*, PLACE 1* and TIME PERIOD 3* Qualifiers as appropriate. Prefer: WF* codes as the main subject for more amateur, hobby or recreational approaches
1.4
AKL Illustratie en commerciële kunst
AKLB Illustratie
Class here: book illustrations and information graphics as an art. Use for: works on illustration as an art form as well as illustration, both contemporary and historical, used for scientific, technical, narrative and other purposes. Zie ook: AFF Tekenen en tekeningen
1.4
AKLC Stripboeken en cartoonkunst
Use all AKLC* codes with: X* subject codes to indicate the form of the comic book involved, with AGZ for specialist works about the techniques of drawing comic book art or characters, with AKX for histories of comic book art. Prefer: WF* codes as the main subject for more amateur, hobby or recreational approaches or UGL for more technical digital illustration. Zie ook: AFF Tekenen en tekeningen
1.4
AKLF Computerspelkunst
Use for: works on artistic aspects of game design, artwork, graphics etc. Zie ook: UGG Computerspelontwerp
1.1
AKLP Posterkunst

versie detail